Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Jun 16, 2007, 06:15 PM // 18:15   #1
Frost Gate Guardian
 
Dfx Gladiator's Avatar
 
Join Date: Aug 2006
Location: Portugal - Porto
Profession: W/
Advertisement

Disable Ads
Default Post Your Skills

Hi all! Many time has passed since i last saw a thread where ppl could post they're self-made skills, but i think i remember a thread like this.

When I'm bored in school, I tend to think in things that i would like to be doing in that moment lol. Guess what i normaly think of? Yeh Guild Wars. And so I start making new skills, cause i love doing it.

And i decided to post them here, just in case Anet is needing some inspiration for GW:EN!

I'll start with the core professions today (actually Elites only), but I'll add the skills for the others later.

Oh and please feel free to post your ideas!! (Comments are also welcome)

WARRIOR

Axe Mastery - Precision Blow - 10 energy - 20 recharge
Elite Axe Attack. If this attack hits, it dazes target fow for 1...7 seconds and strikes for +5...12 damage. If the attack is blocked, you are dazzed for 1...7 seconds and take 40...10 damage.

Hammer Mastery - Leg Bash - 8 adrenaline
Elite Hammer Attack. If this attack hits, target foe is knocked down and crippled for 4...12 seconds. This attack always results in a critical hit.

Strengh - Closed Combat - 5 energy - 25 recharge
Elite Stance. For 4...15 seconds, your armor is increased by 20, your attacks deal +1...12 damage but you move 25% slower.~

Swordsmanship - Penetrating Thrust - 10 Adrenaline - 1/4 cast
Elite Sword Attack. Lose all adrenaline. If this attack hits a foe with more than 50% health it strikes for +5...30 damage and target foe suffers from bleeding and weakness for 1...15 seconds.

Tactics - "Watch the sky" - 5 energy - 25 recharge
Elite Shout. For 2...12 seconds, party members within earshot have a 50% chance to block incoming projectile attacks and have +1...10 armor against piercing damage.


ELEMENTALIST

Air Magic - Cyclone - 15 energy - 2 cast - 20 recharge
Elite spell. For 1...5 seconds, target foe and all nearby foes are struck for 5...40 cold damage each second, and moving foes are struck for an additional 1...10 cold damage each second.

Earth Magic - Fissure - 10 energy - 2 cast - 20 recharge
Elite Spell. You open a fissure in the area adjacent to you. Foes in that area are knocked down for 2 seconds, struck for 10...55 earth damage and weakened for 5...15 seconds.

Fire Magic - Lava Pits - 15 energy - 3 cast - 20 recharge
Elite Hex Spell. For 10 seconds target foe and all nearby foes are hexed with Lava Pits. Hexed foes move 25% slower and when moving they begin burning for 1...5 seconds. Hexed foes standing still are struck for 2...20 fire damage each second.

Water Magic - Chilling Breeze - 15 energy - 2 cast - 25 recharge
Elite Hex Spell. Target foe is struck for 10...70 cold damage and can't move for 1...4 seconds. If target foe begins burning while suffering from this hex, it is struck for 10...40 cold damage.

Energy Storage - Glyph of the Elements - 5 energy - 1 cast- 20 recharge
Elite Glyph. Your next spell uses your Energy Storage attribute instead of its normal attribute and costs 5 less energy.


RANGER

Beast Mastery - Nature Attunement - 15 enery - 45 recharge
Elite Stance. For 20...60 seconds, nature rituals you perform cost 5 more energy but spirits summoned by them have +100...200 health.

Expertise - Calculate - 15 energy - 30 recharge
Elite Stance. For 3...15 seconds you have a 50% chance to block attacks and whenever you block an attack this way, you gain 1 energy.

Marksmanship - Nightmare Arrows - 15 energy - 2 cast - 12 recharge
Elite Preparation. For 24 seconds, whenever your arrows fail to hit due to blindness, they still up to 5...40 health. While in this preparation each time you shoot an arrow, you are blinded for 1...5 seconds.

Wilderness Survival - Season Survival - 10 energy - 45 recharge
Elite Stance. For 5...30 seconds, you have +20...40 armor against elemental damage and +1...15 armor against other damage.

No Atributte - Disarm Traps - 10 energy - 2 cast - 10 recharge
Elite Skill. Trigger all of target foe's traps. Those traps are also hostile to all your foe's party members.


MONK

Divine Favor - Monk's Preservation - 5 energy - 1/4 cast - 15 recharge
Elite Spell. For each point in your Divine Favor atributte, you are healed for 20 health.

Healing Prayers - Pressure Healing - 5 energy - 1/4 cast - 10 recharge
Elite Spell. For each hex on you, heal target ally for 10...40 health.

Protection Prayers - Holy Protection - 10 energy - 1 cast - 15 recharge
Elite Enchantment Spell. While under the effects of this enchantment, target ally has a 75% chance to block attacks and gains 8...20 health whenever he hits with an attack. This enchantment lasts for 10 seconds.

Smiting Prayers - Final Judgment - 25 energy - 1/4 cast - 30 recharge
Elite Spell. If target foe's health is above 50%, it drops to 50%. If target foe's health is below 50%, target foe is knocked down and struck for 10...50 holy damage.

Heaven Insciptions - 5 energy - 10 recharge
Elite Stance. For 10 seconds, whenever you use a signet, you are healed for 50 health.


MESMER


Domination Magic - Mask of Fear - 10 energy - 2 cast - 20 recharge
Elite Hex Spell. For 3...15 seconds, target foe attacks 25% slower, moves 25% slower and can not attack you.

Fast Casting - Mantra of Swiftness - 10 energy - 20 recharge
Elite Stance. For 10 seconds, your next 1...2 spells take only 1/4 seconds to cast.

Illusion Magic - Illusionary Friendship - 10 energy - 2 cast - 25 recharge
Elite Hex Spell. For 3...15 seconds, target foe's spells don't affect your party members and foes adjacent to that foe are struck for 3...30 chaos damage each time the foe for atempts to cast a spell.

Inspiration Magic - Images of Beauty - 5 energy - 3 cast - 20 recharge
Elite Spell. If there are no nearby enemys, you gain 1 energy for each point in your Inspiration Magic attribute.

Lyssa's Blessing - 25 energy - 2 cast - 30 recharge
Elite Enchantment Spell. For 15 seconds nothing happens. After 15 seconds the enchantment ends and you receive twice the energy you spent casting this spell.


NECROMANCER


Blood Magic - Shared Sacrifice - 5 energy - 1 cast - 20 recharge
Elite Enchantment Spell. For 4...16 seconds, whenever you sacrifice health, the closest enemy sacrifices the same amount and you steal up to 4...16 health from that foe.

Curses - Insiduous Corruption - 10 energy - 2 cast - 20 recharge
Elite Hex Spell. For 16 seconds, this hex does nothing. When this hex ends, target foe suffers from poison, disease and weakness for 3...15 seconds.

Death Magic - Feast of the Vulture - 10 energy - 1/4 cast - 20 recharge
Elite Hex Spell. Exploit nearest corpse. You gain 10...70 health and 3...15 energy. If the exploited corpse is ressurected, all party members of that ressurected corpse suffer from -1...4 health degeneration.

Soul Reaping - Exploit Body and Soul - 10 energy - 2 cast - 30 recharge
Elite Enchantment Spell. For 3...15 seconds, you can exploit the same corpse twice.

Ok... *stops to catch his breath and his tongue* This is all for today, I really hope you enjoy reading it as much as i did doing them!!

Please reply and post your own skills!!

Cheers!!
Dfx Gladiator is offline   Reply With Quote
Old Jun 16, 2007, 09:35 PM // 21:35   #2
Desert Nomad
 
tenshi_strife's Avatar
 
Join Date: Jul 2006
Location: in sardelac getting yelled at.
Guild: Angels of Strife[Aoc]
Profession: E/
Default

ok i will comment on yours before posting mine

precision blow- heh i never thought i would say this about a Concept skill, but its a bit underpowered.

closed combat- um i cant really comment....

leg bash- a bit expensive but fine overall

penetrating thrust- why is this elite?

"watch the sky!"- once again why is this elite?

cyclone- AIR IS NOT AOE

fissure- ok this one does not make sense, why would a fissure weaken them, i would rather see a cripple, amd its still pretty lame for an elite.

lava pits- ok wtf, first of they should be switched moving foes take fire damage and stnading foes are burning, second FIRE IS NOT SNARE.

chilling breeze- first off gw does not have a dont move function, closest we got is 90% slower, second why would burning cause ice damage do to a breeze?

glyph of elements- ok this is kinda cool but would make eles pretty broken, i know you are basing this off of signet of illusions, but mesmers got sig of illusion cause they have stealing spells but no way to use them, this has no balanced use for eles except to use every powerful nuke from all atts.

nature attunement- ok this is useless...... make it non elite at least.

calculate- ok worst name every, but an ok skill, if it wasnt elite seriously whats with all the elites....

nightmare arrows- ok this one is way to complicated, just make it non-elite and "whenever your arrows fail to hit they steal 5...15 health from the nearest foe"

season survival- ward against harm stance...... hum no comment

disarm traps- wtf, here "*expertise*for 10...20 seconds whenever you would trigger an enemy trap instead it is disabled and you gain 5...20 energy"

monks preservation- cant kill the monk skill..... um no thanks

pressure healing- wtf....... how about [skill]dwayna's kiss[/skill]

holy protection- more like holy shit, sin prot ftw.

final judgment- ok once again gw does not have this mechanic, it would be more like "target for is struck for 20...60 holy damage, if this foes is above 50% health they are struck for an additional 20... 60 holy damage. if they are below 50% health they are knocked down."

heavenly inscriptions- ok this one is good, but should be non elite.

mask of fear- heh anti sin, i like it.

mantra of swiftness- useless, considering with high fast caster most shit takes less than 1/4 of a second, i would like "5...20 spells that cast in less than a second have no casting time" but that would be abused

illusionary friendship- remove the damage and its cool

images of Beauty- ok pve only please..... and non-elite.

lyssas blessing- [skill]mantra of recall[/skill]

shared sacrifice- remove the health steal

insidious corruption- um non elite please

feast of the vulture- [skill]consume corpse[/skill][skill]suffering[/skill]

exploit body and soul- um....... idk on this one


ok now that that is done its my skills

Animate bone swarm
elite spell
15e, 2 second cast, 5 second recharge

Exploit nearest corpse to animate 1..5 level 0...5 Bone pests. these pests die upon attack, when these pests die they inflict 5...40 damage to adjecent foes.

um ill add more later but thats first to come to mind
tenshi_strife is offline   Reply With Quote
Old Jun 16, 2007, 10:39 PM // 22:39   #3
Frost Gate Guardian
 
Dfx Gladiator's Avatar
 
Join Date: Aug 2006
Location: Portugal - Porto
Profession: W/
Default

Ouch! xD

But i notice one thing... When u say air is not AoE, Fire is not Snare, well that's a kind of thinking that keeps games from evolving, why can't we change things a little bit? Oh and air has got AoE... Invoke, chain lightning, tenai's wind, whirlwind, etc...

But anyway thnx for comments on all the skills xD Aprettiated anyway!
Dfx Gladiator is offline   Reply With Quote
Old Jun 17, 2007, 01:03 AM // 01:03   #4
Desert Nomad
 
tenshi_strife's Avatar
 
Join Date: Jul 2006
Location: in sardelac getting yelled at.
Guild: Angels of Strife[Aoc]
Profession: E/
Default

no air not being aoe and fire not being a snare keeps the game DIVERSE lol, if you add aoe to air and snare to fire, then all the atts will be the same........ and thats just boring.
tenshi_strife is offline   Reply With Quote
Old Jun 17, 2007, 04:15 AM // 04:15   #5
Forge Runner
 
gameshoes3003's Avatar
 
Join Date: Feb 2006
Default

Ai-Ya!!! why does everybody focus on elites?
We should all know that just having an elite skill as the whole build is pretty useless. A one skill build... doesn't work.
Anyway, I'll put down my silly ideas I just came up with. If I can remember them... got short term memory here...

Warrior (strength)
Blocking Strike
7 adrenaline
Skill. While wielding a shield, the next melee attack is blocked. If a melee attack is blocked, your melee attack will deal +10...25 damage.

Ranger (Wilderness Survival)
Sand Storm
10 energy, 60 second recharge time, 5 second casting time
Nature Ritual. The area in the spirit's range has desert-like conditions. Every 10 seconds, a sandstorm is randomly spawned dealing 10...18 damage to foes and an additional 10...18 damage to attacking foes. This spirit lasts for 80 seconds.

Whoopee...
gameshoes3003 is offline   Reply With Quote
Old Jun 17, 2007, 01:58 PM // 13:58   #6
Pre-Searing Cadet
 
Join Date: May 2007
Default

"Respect my Authorita!"
Leadership Elite Shout
For the next 3...5...6 seconds the first attack skill you or nearby party members use causes deep wound for 5...13...17 seconds, the second attack skill you or nearby party members use causes bleeding for 5...13...17 seconds, and the third attack skilll you or nearby party members use causes knockdown for 2 seconds.
Mana cost: 25
Recharge: 15 seconds
1ord i3eans is offline   Reply With Quote
Old Jun 17, 2007, 10:34 PM // 22:34   #7
Underworld Spelunker
 
MithranArkanere's Avatar
 
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
Default

"Get out of my sight!"
Shout. After 5 seconds, if target foe is in front of you and has no conditions or hexes, target foe is knocked down and dazed for 20 seconds. "Get out of my sight" ends prematurely if you move or use a skill. (Unlinked, paragon)

The range would be a quartercircle in front of you with 'withing earshot' range. (Between Half past Ten and Half past One in a clock)
If you move, the effect won't take place.
Moving will include hitting A, D, S~S or X to run around.

This will basically affect lazy bums that plant themselves in a spot and cast things without moving or watching the battle at all.
MithranArkanere is offline   Reply With Quote
Old Jun 17, 2007, 11:06 PM // 23:06   #8
Academy Page
 
Join Date: Oct 2006
Location: The Netherlands
Profession: P/W
Default

Michael Jackson
Illusion Magic
Enchantment Spell
10e/2c/20r
For 8...20 seconds whenever you are hit by an underaged male character, you gain 5...40 health and the foe takes 10...50 mental damage. If you are hit by any female or mature male character, you suffer a weakness for 3...10 seconds and are knocked down.
Sjeng oet Mestreech is offline   Reply With Quote
Old Jun 17, 2007, 11:43 PM // 23:43   #9
Desert Nomad
 
tenshi_strife's Avatar
 
Join Date: Jul 2006
Location: in sardelac getting yelled at.
Guild: Angels of Strife[Aoc]
Profession: E/
Default

sjeng.... no just no..... and mithran i love that skill.
tenshi_strife is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 03:34 AM // 03:34.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("